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    Aprendo a programar - Primero Medio

    El objetivo pedagógico de “Aprendo a programar” es integrar la programación y el pensamiento computacional en el sistema educativo chileno, destacando los Objetivos de Aprendizaje de las Bases Curriculares. Las lecciones, tanto en línea como sin conexión, fomentan la resolución de problemas mediante programación y el uso de recursos educativos. Esta propuesta continúa el Programa Fundamentos de la Computación, fortaleciendo conceptos y habilidades tecnológicas, y ofreciendo estrategias didácticas para mejorar el aprendizaje y la evaluación.

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    Educajeux - Manuel de pédagogie vidéoludique

    Ce manuel explore le jeu vidéo comme outil d’apprentissage interdisciplinaire et support culturel à décrypter. Destiné aux enseignants et éducateurs, il propose des ateliers variés et des fondements pédagogiques pour intégrer le jeu vidéo dans les pratiques éducatives. En favorisant l’apprentissage par l’essai-erreur et le « learning by doing », cette ressource encourage à utiliser le jeu pour illustrer des notions abstraites et renforcer l’engagement des élèves. Elle offre aussi des essais contextualisant ce type d’apprentissage, invitant les enseignants à reconsidérer ce média et à l’utiliser comme levier pédagogique innovant. 

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    Global citizenship education in a digital age: teacher guidelines

    This publication has been designed both for new and experienced teachers, as well as other professionals working in non-formal education settings that engage with upper primary and secondary students.  

    Purpose: 

    1.By using principles of GCED, digital citizenship, and media and information literacy, the guidelines aim to build the capacities of teachers to prepare learners to understand the implications of global and digital transformations on education, and to build opportunities to practice ethical and responsible behaviours in physical and digital environments. They provide guidance on tapping into the positive potential of the digital transformation, including through new access to information, possibilities of connection, and the creation of tailored content.  

    2. Build learners’ capacities to think critically about the influences and content that they encounter and engage in creating in physical and digital spaces. 

    3. Shape learners’ understanding of global challenges and how they can contribute to the Sustainable Development Goals (SDGs) through globally oriented digital citizenship.

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    Guidelines for teachers and educators on tackling disinformation and promoting digital literacy through education and training

    These guidelines offer concrete, hands-on guidance for teachers and educators, primarily in primary and secondary education, to promote digital literacy and tackle disinformation.

    They offer clear explanations of technical concepts, class-exercises for fact-checking, ways to encourgage "good" online habits and ways to assess students regarding their copetencie snt he field of digital literacy.

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