Teacher Resource Centre
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Guía metodológica de Ciudadanía Digital para docentes - Subnivel Elemental
Este recurso sobre ciudadanía digital ofrece definiciones clave y aborda problemáticas como la alfabetización digital, la convivencia en línea, y la protección y seguridad. Se exploran temas como la autorregulación, la privacidad, el discurso de odio, el cyberbullying y el grooming. Además, se fomenta la reflexión sobre noticias falsas, identidad digital y estereotipos, así como la creatividad y participación en el entorno digital. También se discuten los derechos digitales y la legislación relacionada con el uso seguro de Internet para niños y adolescentes en Ecuador.
Aprendo a programar - Primero Medio
El objetivo pedagógico de “Aprendo a programar” es integrar la programación y el pensamiento computacional en el sistema educativo chileno, destacando los Objetivos de Aprendizaje de las Bases Curriculares. Las lecciones, tanto en línea como sin conexión, fomentan la resolución de problemas mediante programación y el uso de recursos educativos. Esta propuesta continúa el Programa Fundamentos de la Computación, fortaleciendo conceptos y habilidades tecnológicas, y ofreciendo estrategias didácticas para mejorar el aprendizaje y la evaluación.
Experimento 3+ módulo: Medio Ambiente - Guía de trabajo para docentes de preescolar
Esta guía, elaborada en el marco de un proyecto con la Oficina de la UNESCO en México para desarrollar la enseñanza de la ciencia a nivel preescolar, propone actividades y experiencias científicas para realizar en el aula. Incluye medidas de seguridad que se deben observar y demás instrucciones necesarias. Este módulo se centra en la temática del medio ambiente (ciclo del agua, contaminación, etc.…).
Educajeux - Manuel de pédagogie vidéoludique
Ce manuel explore le jeu vidéo comme outil d’apprentissage interdisciplinaire et support culturel à décrypter. Destiné aux enseignants et éducateurs, il propose des ateliers variés et des fondements pédagogiques pour intégrer le jeu vidéo dans les pratiques éducatives. En favorisant l’apprentissage par l’essai-erreur et le « learning by doing », cette ressource encourage à utiliser le jeu pour illustrer des notions abstraites et renforcer l’engagement des élèves. Elle offre aussi des essais contextualisant ce type d’apprentissage, invitant les enseignants à reconsidérer ce média et à l’utiliser comme levier pédagogique innovant.
Global citizenship education in a digital age: teacher guidelines
This publication has been designed both for new and experienced teachers, as well as other professionals working in non-formal education settings that engage with upper primary and secondary students.
Purpose:
1.By using principles of GCED, digital citizenship, and media and information literacy, the guidelines aim to build the capacities of teachers to prepare learners to understand the implications of global and digital transformations on education, and to build opportunities to practice ethical and responsible behaviours in physical and digital environments. They provide guidance on tapping into the positive potential of the digital transformation, including through new access to information, possibilities of connection, and the creation of tailored content.
2. Build learners’ capacities to think critically about the influences and content that they encounter and engage in creating in physical and digital spaces.
3. Shape learners’ understanding of global challenges and how they can contribute to the Sustainable Development Goals (SDGs) through globally oriented digital citizenship.
Boîte à outils sur la politique européenne de protection de la nature
Cette boîte à outils sur la protection de la nature aide les élèves à comprendre l'importance de la biodiversité et les menaces pesant sur la nature en Europe. Elle aborde les actions de l'UE pour protéger les écosystèmes et encourage les élèves à s'impliquer. Organisée en quatre modules, elle propose des activités interactives qui favorisent la réflexion, la collaboration, et la sensibilisation à la nature. Les élèves sont invités à explorer la nature, comprendre les enjeux de conservation, et développer des compétences pour contribuer à un monde plus durable. Des ressources complémentaires sont également fournies.
Des concepts essentiels pour l'éducation au développement durable
Cette formation de 60 minutes aide les enseignants à comprendre des concepts essentiels de l'Éducation au Développement Durable (EDD). Elle inclut une analyse critique de ces notions pour soutenir des actions éducatives en EDD. Les participants découvrent aussi des ressources pour approfondir ces sujets et sont invités à explorer d'autres concepts clés liés aux enjeux environnementaux, renforçant ainsi leurs connaissances et pratiques pédagogiques. Trois dates sont proposées en 2025 : le 7 janvier ; le 27 mars et le 19 mai. L'inscription est ouverte à tous et à toutes.
Dossier pédagogique - Objectifs de développement durable
Dans cette ressource on retrouve une analyse des programmes scolaires français, intégrant les Objectifs de Développement Durable (ODD). Elle propose des séquences pédagogiques pour différents niveaux (fin primaire, début secondaire) afin d’aborder ces enjeux en classe. Le sujet est contextualisé et expliqué de manière détaillée pour aider les enseignants à mieux comprendre les enjeux des ODD et à les intégrer efficacement dans leur enseignement. Ces outils visent à sensibiliser les élèves aux défis globaux tout en respectant les exigences éducatives.
Trash hack action learning for sustainable development: a teacher's guide
This short guide provides teachers with action-based approaches to address waste and trash management for sustainable development. It contains infographics and factsheets, inspiring initiatives taken by youth all around the world and activities that can be implemented in class or outside, over one day or several class sessions.
Media and information literate citizens: think critically, click wisely!
This pioneering curriculum presents a comprehensive competency framework of media and information literacy (MIL) and offers educators and learners structured pedagogical suggestions. It features various detailed modules covering the range of competencies needed to navigate today's communications ecosystem. This resource links media and information literacy to emerging issues, such as artificial intelligence, digital citizenship, education, education for sustainable development, cultural literacy, and the exponential rise in misinformation and disinformation. With effective use of this media and information literacy curriculum, everyone can become media and information literate as well as peer-educators of media and information literacy.
This UNESCO model MIL Curriculum and Competency Framework for Educators and Learners is intended to provide education systems in developed and developing countries with a framework to construct a programme enabling educators and learners to be media and information literate. UNESCO also envisions that educators will review the framework and take up the challenge of participating in the collective process of shaping and enriching the curriculum as a living document. The first edition and this second edition of the MIL curriculum have benefited from several series of collaborative and intercultural expert debates and recommendations. The curriculum focuses on required core competencies and skills which can be seamlessly integrated into the existing education system without putting too much of a strain on overloaded education curricula.
The target groups for the curriculum are essentially educators and learners. Educators and learners are understood in the broadest sense of the terms to include teachers at the secondary and primarily tertiary levels, persons involved in training or learning on all forms in NGOs, CSO, community centers, the media, libraries, online or offline. Given that the curriculum was developed with adaptation in mind, it can be used by various stakeholders interested in the field of MIL. Users may need to adapt the content to make it more relevant or accessible to specific target groups. The curriculum is also relevant to government officials and ministries, and other social and international development organizations.
Teacher Guide for Working with Education for Sustainable Development (ESD)
The purpose of this teacher guide is to inspire teachers who want to work with climate change and sustainable development with their students. In this guide, you will find examples of teaching activities and teacher reflections on these activities. The activities described should be seen as inspiration. They could be adjusted according to a specific teaching context as preferred, thus aligned with the same objectives and perceived outcomes. The EU-project in which the activities were developed, was carried out with upper secondary students (aged 16-19). With smaller changes by the teachers, younger students can also work with the suggested activities. Beyond the goal of learning about climate change and sustainable development, the activities enable students to practice their critical thinking, and develop their communication and presentation skills.
How to use ICT tools in teaching and learning
This booklet presents a selection of ICT tools to integrate into teacher training in Uganda. Every tool is accompanied with creative ideas and suggestions on how to engage learners and enrich lessons.
ETF READY model
The European Training Foundation's READY model (Reference model for Educators' Activities and Development in the 21st century) offers a structured way to identify the professional practices and development needs of the 21st century educators.
Reset earth teaching toolkits
This toolkit provides teachers with ideas, activities, games and discussions to engage students on the issues of the ozone layer. It includes comprehensive lesson plans for the age ranges of 7-12 and 13-18 and a simulation-style game, all accessible through the education portal of the Apollo's Edition of the Reset Earth campaign.
How to design an electronic lesson in 24 hours
Learning design for smart learning.
Defines the general landscape of instructional design in smart education.
Understand the five steps of lesson planning in Smart Learning.
Explains the requirements for designing a session in smart learning.
Design a smart learning session using Google Classroom.
How to become a remote teacher in 24 hours
Recognize e-learning technology.
Identify the main components of e-learning.
Identify tools for managing the educational process in e-learning.
Uses the tools of the educational process: Moodle Cloud.
Online Learning Design for Educators Specialization
Specialization offering three courses for educators seeking to improve and expand their repertoire of online teaching skills related to the design, development and delivery of effective and engaging online courses and lessons for school age and adult learners. It includes three courses: "Online education: The foundations of online teaching", "Create video, audio and infographics for online learning", "Online teaching: Using Zoom to connect with learners". It is possible to audit the courses for free.
Leitlinien für Lehrkräfte und pädagogische Fachkräfte zur Bekämpfung von Desinformation und zur Förderung der digitalen Kompetenz durch allgemeine und berufliche Bildung
Diese Leitlinien bieten konkrete, praktische Anleitungen für Lehrkräfte und Pädagog*Innen, vor allem in der Primar- und Sekundarstufe, um digitale Kompetenzen zu fördern und Desinformation zu bekämpfen.
Sie bieten klare Erklärungen zu technischen Konzepten, Übungen für den Unterricht zur Überprüfung von Fakten, Maßnahmen zur Förderung "guter" Online-Gewohnheiten und Methoden zur Bewertung der digitalen Kompetenzen von Schüler*Innen.