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Educajeux - Manuel de pédagogie vidéoludique
Ce manuel explore le jeu vidéo comme outil d’apprentissage interdisciplinaire et support culturel à décrypter. Destiné aux enseignants et éducateurs, il propose des ateliers variés et des fondements pédagogiques pour intégrer le jeu vidéo dans les pratiques éducatives. En favorisant l’apprentissage par l’essai-erreur et le « learning by doing », cette ressource encourage à utiliser le jeu pour illustrer des notions abstraites et renforcer l’engagement des élèves. Elle offre aussi des essais contextualisant ce type d’apprentissage, invitant les enseignants à reconsidérer ce média et à l’utiliser comme levier pédagogique innovant.
How to design an electronic lesson in 24 hours
Learning design for smart learning.
Defines the general landscape of instructional design in smart education.
Understand the five steps of lesson planning in Smart Learning.
Explains the requirements for designing a session in smart learning.
Design a smart learning session using Google Classroom.
How to become a remote teacher in 24 hours
Recognize e-learning technology.
Identify the main components of e-learning.
Identify tools for managing the educational process in e-learning.
Uses the tools of the educational process: Moodle Cloud.
Guidelines for teachers and educators on tackling disinformation and promoting digital literacy through education and training
These guidelines offer concrete, hands-on guidance for teachers and educators, primarily in primary and secondary education, to promote digital literacy and tackle disinformation.
They offer clear explanations of technical concepts, class-exercises for fact-checking, ways to encourgage "good" online habits and ways to assess students regarding their copetencie snt he field of digital literacy.