Centro de Recursos para Docentes
Visualizar 1 - 20 de 22
Guía metodológica de Ciudadanía Digital para docentes - Subnivel Elemental
Este recurso sobre ciudadanía digital ofrece definiciones clave y aborda problemáticas como la alfabetización digital, la convivencia en línea, y la protección y seguridad. Se exploran temas como la autorregulación, la privacidad, el discurso de odio, el cyberbullying y el grooming. Además, se fomenta la reflexión sobre noticias falsas, identidad digital y estereotipos, así como la creatividad y participación en el entorno digital. También se discuten los derechos digitales y la legislación relacionada con el uso seguro de Internet para niños y adolescentes en Ecuador.
STEAM +género - Una propuesta para fortalecer la educación inicial con equidad
Esta guía, creada en colaboración entre el Ministerio de Educación de Colombia y la Fundación Siemens Stiftung, con apoyo de la OEA, busca integrar el enfoque STEAM con perspectiva de género en la práctica docente. Centrada en los sistemas educativos de Colombia y Chile, promueve la equidad de género desde la primera infancia, fomentando la participación de niñas y niños en ciencia y tecnología. A través de experiencias educativas y políticas, se pretende reducir estereotipos de género y promover una educación inclusiva y de calidad.
Aprendo a programar - Primero Medio
El objetivo pedagógico de “Aprendo a programar” es integrar la programación y el pensamiento computacional en el sistema educativo chileno, destacando los Objetivos de Aprendizaje de las Bases Curriculares. Las lecciones, tanto en línea como sin conexión, fomentan la resolución de problemas mediante programación y el uso de recursos educativos. Esta propuesta continúa el Programa Fundamentos de la Computación, fortaleciendo conceptos y habilidades tecnológicas, y ofreciendo estrategias didácticas para mejorar el aprendizaje y la evaluación.
Experimento 3+ módulo: Salud - Guía de trabajo para docentes de preescolar
Esta guía, elaborada en el marco de un proyecto con la Oficina de la UNESCO en México para desarrollar la enseñanza de la ciencia a nivel preescolar, propone actividades y experiencias científicas para realizar en el aula. Incluye medidas de seguridad que se deben observar y demás instrucciones necesarias. Este módulo se centra en la temática de la salud (conocimiento del cuerpo humano, etc...).
Experimento 3+ módulo: Medio Ambiente - Guía de trabajo para docentes de preescolar
Esta guía, elaborada en el marco de un proyecto con la Oficina de la UNESCO en México para desarrollar la enseñanza de la ciencia a nivel preescolar, propone actividades y experiencias científicas para realizar en el aula. Incluye medidas de seguridad que se deben observar y demás instrucciones necesarias. Este módulo se centra en la temática del medio ambiente (ciclo del agua, contaminación, etc.…).
Experimento 3+ módulo: Energía - Guía de trabajo para docentes de preescolar
Esta guía, elaborada en el marco de un proyecto con la Oficina de la UNESCO en México para desarrollar la enseñanza de la ciencia a nivel preescolar, propone actividades y experiencias científicas para realizar en el aula. Incluye medidas de seguridad que se deben observar y demás instrucciones necesarias. Este módulo se centra en la temática de la energía (producción de energía, objetos conductores etc.…).
Educajeux - Manuel de pédagogie vidéoludique
Ce manuel explore le jeu vidéo comme outil d’apprentissage interdisciplinaire et support culturel à décrypter. Destiné aux enseignants et éducateurs, il propose des ateliers variés et des fondements pédagogiques pour intégrer le jeu vidéo dans les pratiques éducatives. En favorisant l’apprentissage par l’essai-erreur et le « learning by doing », cette ressource encourage à utiliser le jeu pour illustrer des notions abstraites et renforcer l’engagement des élèves. Elle offre aussi des essais contextualisant ce type d’apprentissage, invitant les enseignants à reconsidérer ce média et à l’utiliser comme levier pédagogique innovant.
A Guide to Using Play for Learning and Well-Being
Right To Play uses a variety of approaches to play to support children’s learning, development, and well-being, including sports, music, theatre, art, and play-based learning.
This document focuses on the play-based learning methodology and approach, and how it can be used for learning and development goals related to Right To Play’s core programmatic areas: early childhood care and education, primary education, gender equality and girls’ well-being, and psycho-social support.
Global citizenship education in a digital age: teacher guidelines
This publication has been designed both for new and experienced teachers, as well as other professionals working in non-formal education settings that engage with upper primary and secondary students.
Purpose:
1.By using principles of GCED, digital citizenship, and media and information literacy, the guidelines aim to build the capacities of teachers to prepare learners to understand the implications of global and digital transformations on education, and to build opportunities to practice ethical and responsible behaviours in physical and digital environments. They provide guidance on tapping into the positive potential of the digital transformation, including through new access to information, possibilities of connection, and the creation of tailored content.
2. Build learners’ capacities to think critically about the influences and content that they encounter and engage in creating in physical and digital spaces.
3. Shape learners’ understanding of global challenges and how they can contribute to the Sustainable Development Goals (SDGs) through globally oriented digital citizenship.
Faire des manuels scolaires des outils de l'égalité entre les femmes et les hommes
Ce guide invite les enseignants à réfléchir aux inégalités de genre dans les manuels scolaires. Elle présente des bases légales et normatives sur lesquelles s’appuient cette question dans le cadre Français, des chronologies, infographies sur l’égalité de genre et l’élaboration des programmes. On y retrouve différents outils à destination des enseignants pour les accompagner au moment d’aborder ces sujets en classe dans différentes matières, ou plus largement dans la vie scolaire.
Equity in Education: The Role of Women Leaders
Global School Leadership Webinar featuring Kathy Bartlett, Suchetha Bhat, Olanrewaju Oniyitan, Kathleen Chew, and V. Jayalakshmi on the topic of Equity in Education: The Role of Women Leaders.
Role of Gender in School Leadership PART II: Impact of Female School Leaders on Educational Outcomes
Drawing from the 2024 Evidence Review on gender in school leadership (available here), the two-part webinar series “Role of Gender in School Leadership" aims to offer deep insights into effective strategies for fostering gender equity in educational leadership. Watch this webinar as practitioners, researchers and policymakers from the global education space unpack the potential of improving female representation in school leadership to enhance educational outcomes and foster inclusive learning environments. In this webinar Aashti Zaidi Hai talks to Eline Versluys, Sister Zeph, Franco Mosso, and Veronica Cabezas.
Role of Gender in School Leadership PART I : Underrepresentation of Female School Leaders- PART I
Drawing from the 2024 Evidence Review on gender in school leadership (available here), the two-part webinar series “Role of Gender in School Leadership" aims to offer deep insights into effective strategies for fostering gender equity in educational leadership. Watch this webinar with professionals, researchers, and policymakers to deep dive into the underrepresentation of female school leaders and explore actionable strategies for overcoming systemic barriers hindering gender equity in school leadership roles, and discuss ways to dismantle them. In this webinar Sonakshi Sharma talks with Vongai Nyahunzvi, Gala Díaz Langou y Michael Boakye-Yiadom.
Media and information literate citizens: think critically, click wisely!
This pioneering curriculum presents a comprehensive competency framework of media and information literacy (MIL) and offers educators and learners structured pedagogical suggestions. It features various detailed modules covering the range of competencies needed to navigate today's communications ecosystem. This resource links media and information literacy to emerging issues, such as artificial intelligence, digital citizenship, education, education for sustainable development, cultural literacy, and the exponential rise in misinformation and disinformation. With effective use of this media and information literacy curriculum, everyone can become media and information literate as well as peer-educators of media and information literacy.
This UNESCO model MIL Curriculum and Competency Framework for Educators and Learners is intended to provide education systems in developed and developing countries with a framework to construct a programme enabling educators and learners to be media and information literate. UNESCO also envisions that educators will review the framework and take up the challenge of participating in the collective process of shaping and enriching the curriculum as a living document. The first edition and this second edition of the MIL curriculum have benefited from several series of collaborative and intercultural expert debates and recommendations. The curriculum focuses on required core competencies and skills which can be seamlessly integrated into the existing education system without putting too much of a strain on overloaded education curricula.
The target groups for the curriculum are essentially educators and learners. Educators and learners are understood in the broadest sense of the terms to include teachers at the secondary and primarily tertiary levels, persons involved in training or learning on all forms in NGOs, CSO, community centers, the media, libraries, online or offline. Given that the curriculum was developed with adaptation in mind, it can be used by various stakeholders interested in the field of MIL. Users may need to adapt the content to make it more relevant or accessible to specific target groups. The curriculum is also relevant to government officials and ministries, and other social and international development organizations.
Research Methods- Considering Ethics in your research
This MESHGuide draws on a range of key literature in the field of social science research ethics. It is designed to help teachers to:
- Understand the significance of ethical concerns in the research process
- Identify the nature of the ethical issues that may be of significance in the design and implementation of their research
- Develop their research design in a way that takes into account ethical considerations, so that their research is as ethical as possible
- Understand the complexity of the process of gaining informed consent and enable them to achieve this
- Reflect on the complexity of research ethics
How to use ICT tools in teaching and learning
This booklet presents a selection of ICT tools to integrate into teacher training in Uganda. Every tool is accompanied with creative ideas and suggestions on how to engage learners and enrich lessons.
ETF READY model
The European Training Foundation's READY model (Reference model for Educators' Activities and Development in the 21st century) offers a structured way to identify the professional practices and development needs of the 21st century educators.
Gender-responsive pedagogy in early childhood education. A toolkit for teachers and school leaders
The toolkit offers an introduction to gender-responsive pedagogy in early childhood education and serves as a practical guide that can be adapted to any context and the related needs. It provides teachers at early education practical tips to ensure they are able to offer children a learning environment that is free of prejudice and stereotypes. It is a source of ideas that individual teachers and school leaders can put to immediate use in their classrooms and schools. The toolkit was pre-trialled in three countries: Rwanda, South Africa and Zambia, and it can be contextualised for implementation in different African countries.
How to design an electronic lesson in 24 hours
Learning design for smart learning.
Defines the general landscape of instructional design in smart education.
Understand the five steps of lesson planning in Smart Learning.
Explains the requirements for designing a session in smart learning.
Design a smart learning session using Google Classroom.
How to become a remote teacher in 24 hours
Recognize e-learning technology.
Identify the main components of e-learning.
Identify tools for managing the educational process in e-learning.
Uses the tools of the educational process: Moodle Cloud.