Teacher Resource Centre
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Educajeux - Manuel de pédagogie vidéoludique
Ce manuel explore le jeu vidéo comme outil d’apprentissage interdisciplinaire et support culturel à décrypter. Destiné aux enseignants et éducateurs, il propose des ateliers variés et des fondements pédagogiques pour intégrer le jeu vidéo dans les pratiques éducatives. En favorisant l’apprentissage par l’essai-erreur et le « learning by doing », cette ressource encourage à utiliser le jeu pour illustrer des notions abstraites et renforcer l’engagement des élèves. Elle offre aussi des essais contextualisant ce type d’apprentissage, invitant les enseignants à reconsidérer ce média et à l’utiliser comme levier pédagogique innovant.
Assistive Technologies: Inclusive Teaching Guidelines for Educators
Assistive technologies encompass tools and services designed to enhance learners' independence, participation, and success, helping them reach their full potential. This guide explains how educators can use assistive technology to create an inclusive environment that supports diverse learning styles and information processing. It introduces various assistive technologies that cater to individual learner needs, helping them overcome challenges. Educators should view assistive technologies as resources for all students, integrating them into the classroom to ensure widespread benefit and minimize the risk of stigmatization.
Cognitive load theory: Research that teachers really need to understand
To improve student performance, teachers need to understand the evidence base that informs and helps improve their practice. An area of research with significant implications for teaching practice is cognitive load theory.
This paper describes the research on cognitive load theory and what it means for more effective teaching practice. The first part of the paper explains how human brains learn according to cognitive load theory, and outlines the evidence base for the theory. The second part of the paper examines the implications of cognitive load theory for teaching practice, and describes some recommendations that are directly transferable to the classroom.